Camera2D
Namespace: MonineEngine.Core
A 2D camera to modify how things are rendered on the screen.
public class Camera2D
Properties
Position
Gets the position of the camera.
public Vector2 Position { get; private set; }
Property Value
Vector2
Rotation
Gets the rotation of the camera in degrees, with 0 being straight up.
public float Rotation { get; private set; }
Property Value
Zoom
Gets the scale of the camera, acts as a zoom. Increase values to zoom out, decrease values to zoom in.
public Vector2 Zoom { get; private set; }
Property Value
Vector2
Origin
Gets the origin of the camera. Defaults to the center of the world.
public Vector2 Origin { get; private set; }
Property Value
Vector2
CenterPos
Gets the position at the center of the camera in world space.
public Vector2 CenterPos { get; }
Property Value
Vector2
Remarks:
For a screen space variant of this, use Engine.WindowCenter.
IsDirty
Gets if the camera is "dirty". If it is, the camera has changed view (position, rotation, zoom, or origin) since the last update.
public bool IsDirty { get; }
Property Value
Constructors
Camera2D(Viewport)
Constructs a new Camera2D.
public Camera2D(Viewport viewport)
Parameters
viewport Viewport
The viewport of the game window.
Methods
CenterOrigin()
Places the origin of the Camera2D into the center of the camera.
public void CenterOrigin()
GetMatrix()
Retrieves the transform information of the camera as a .
public Matrix GetMatrix()
Returns
Matrix
A Matrix containing information for the position (offset by origin), rotation, and zoom of the camera.
SetPosition(Vector2)
Sets the position of the camera.
public void SetPosition(Vector2 pos)
Parameters
pos Vector2
The new position.
SetZoom(Vector2)
Sets the zoom of the camera.
public void SetZoom(Vector2 zoom)
Parameters
zoom Vector2
The new zoom.
SetRotation(Single)
Sets the rotation of the camera.
public void SetRotation(float rot)
Parameters
rot Single
The new rotation.
SetOrigin(Vector2)
Sets the origin of the camera.
public void SetOrigin(Vector2 pos)
Parameters
pos Vector2
The new origin.
ScreenToWorld(Vector2)
Takes a position on the screen and converts it to world space.
public Vector2 ScreenToWorld(Vector2 screenPos)
Parameters
screenPos Vector2
The position on the screen.
Returns
Vector2
The given position in world space.
WorldToScreen(Vector2)
Takes a position in the world and converts it to screen space.
public Vector2 WorldToScreen(Vector2 worldPos)
Parameters
worldPos Vector2
The position in the world.
Returns
Vector2
The given position in screen space.
GetBounds()
Gets the bounding box of the camera in world space.
public Rectangle GetBounds()
Returns
Rectangle
The bounding box of the camera as a .