TimeState
Namespace: MonineEngine.Core
Represents the state of time within the game.
public enum TimeState
Inheritance Object → ValueType → Enum → TimeState
Implements IComparable, ISpanFormattable, IFormattable, IConvertible
Fields
| Name | Value | Description |
|---|---|---|
| Playing | 1 | The game is actively playing. |
| Paused | 2 | The game is paused, or at a TimeScale of 0. |